G4 TV has brought to fruition an interview with Gabe Newell of VALVe Software regarding Left 4 Dead 2. In this interview it has been confirmed that VALVe still aren’t quite ready to unbound Episode 3 details upon the community at large, as yet. Here’s an excerpt:
G4: So, you don’t regret it??
Newell: I want to make sure that I don’t sound like I’m dismissing user’s issues, right? I get a ton of email everyday saying why aren’t you talking about Episode 3? And there are very good reasons why we’re not talking about Episode 3, which I can’t talk about yet, but I will. So, I think there’s frustration there and I’m not somehow going to say that that’s not legitimate or length isn’t a concern or regularity. The speed with which these updates are coming out, people say,Hey, gee, these episodes are supposed to be shorter and you take 25 years to ship each one. So, I don’t wanna somehow dismiss those, or sort of throw them under - but I think we’re in much better shape than would have been, in terms of our ability to move stuff, technology, products, uh, forward faster by changing how, ya know, being different than, ya know, there was Half-Life 2 and then there was post-Half-Life 2 in terms of how we were approaching these things and yea, I think that we’re overall pretty happy without somehow dismissing the legitimate complaints that people should have towards us. But, we’re happy with that choice that we made.
Half-Life PortalJune 18th, 2009Half Life NewsRead More >No Comments
Kikizo have flared up an interview (3 pages long) with Doug Lombardi of VALVe Software regarding both Left 4 Dead and some small tid bits on Episode 3:
Kikizo: When are we going to start to hear about Episode Three? Because the gaps seem to be quite long based on the first couple of episodes.
Lombardi: Yeah, the next time you play as Gordon will be longer than the distance between HL2 to Ep1, and Ep1 to Ep2.
Kikizo: Won’t you announce or show anything on Episode 3 this year?
Lombardi: We may at the very end of the year.
Half-Life PortalOctober 14th, 2008Half Life NewsRead More >No Comments
And not available on PlayStation network, as Doug Lombardi confirmed whilst speaking with CVG:
“I’d call that today’s rumor,” a Valve spokesperson told CVG when quizzed on the subject. Today’s rumour, but tomorrow’s news, we said. “You’re smart to ask. But no,” Valve told us.
Half-Life PortalAugust 2nd, 2008Half Life NewsRead More >No Comments
A.V. Club has struck up an interview with Mike Patton, someone who’s provided voice acting for VALVe Software (and Portal). Here’s a select bit of it:
AVC: You also had a brief appearance in Portal, the Valve game, and there’s talk about you perhaps appearing in their game Modern Warfare 2. MP: I think what they did is they took some material that I’d already recorded for Call of Duty, maybe it was vice versa. Basically that came out of the same session of work.
Half-Life PortalJuly 30th, 2008Half Life NewsRead More >No Comments
As announced at E3 2008. Check out the trailer at GameTrailers.
Half-Life PortalJuly 14th, 2008Half Life NewsRead More >No Comments
CVG has reported that VALVe have dislodged the inaugural concept art for Half-Life 2: Episode 3, which is to be shown at the “Into the Pixel” exhibit on October 3rd to 5th of this year. Check it out:
Half-Life PortalJuly 12th, 2008Half Life NewsRead More >No Comments
Dejecting, but it is so. Head on over to Kotaku to read up on the matter:
According to Valve’s marketing director Doug Lombardi Half-Life 2: Episode Three won’t be making an appearance at E3 this year, with the listing chalked up to a “misprint (or something).” We would assume that if Valve is showcasing anything at E3 this year, it will be Left 4 Dead which is planned for a November 4 release.
Half-Life PortalJune 30th, 2008Half Life NewsRead More >No Comments
In regards to Episode Three, Portal’s sequel, etc, check it out at CVG (here’s a select excerpt):
You guys are taking your time with the Half-Life episodes, too. How’s Episode Three coming along?
Lombardi: Well, the gap between Half-Life and Half Life 2 was six years. It’s not quite four years since then and we’ve already released two follow-ups that we’re really proud of. We didn’t milk the cow, so to speak, and pump out more of the same content.
While the word ‘Episodic’ conjures up this idea of TV where episodes are aired every week, maybe that’s not the best term to use for this. I do think that we’ve hit upon something that allows us to have a more enjoyable development experience - to spend six years on the same game is kind of a death march.
We’ve hit with episodes around every 14-16 months. It won’t be another six years until you see Freeman, but it won’t be next week. I think we’re improving our ability to produce interesting new content in a more timely fashion.
Maybe it won’t be as long as Half-Life 2, but hopefully it’ll be just as good and just as innovative.
Half-Life PortalMay 2nd, 2008Half Life NewsRead More >No Comments
A select excerpt from Eurogamer:
“In typical Valve tradition, it won’t be Portal with different colours,” said Lombardi, dressed as a companion cube. “I think that when you hit something like that, you have two choices: you can quickly replicate it and stick it out there - do the opportunistic thing and cash in on it; or you can do the crazy thing like we did after Half-Life was so successful and go off and try and say, ‘Okay, that was revolutionary, so its successor has to be equally as revolutionary.’
Half-Life PortalApril 26th, 2008Half Life NewsRead More >No Comments
Check them out over at VALVe.
Half-Life PortalMarch 12th, 2008Half Life NewsRead More >No Comments
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