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	<title>Half Life Junkie &#187; half life 2</title>
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	<link>http://halflifejunkie.com</link>
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		<title>CVG Doug Lombardi Interview</title>
		<link>http://halflifejunkie.com/2008/05/02/cvg-doug-lombardi-interview/</link>
		<comments>http://halflifejunkie.com/2008/05/02/cvg-doug-lombardi-interview/#comments</comments>
		<pubDate>Sat, 03 May 2008 00:38:34 +0000</pubDate>
		<dc:creator>half-life portal</dc:creator>
				<category><![CDATA[Half Life News]]></category>
		<category><![CDATA[half life]]></category>
		<category><![CDATA[half life 2]]></category>
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		<description><![CDATA[In regards to Episode Three, Portal's sequel, etc, check it out at <a href="http://www.computerandvideogames.com/article.php?id=188076">CVG</a> (here's a select excerpt):<br /><blockquote><i><b>You guys are taking your time with the Half-Life episodes, too. How's Episode Three coming along? </b><br /><br /><b>Lombardi</b>: Well, the gap between Half-Life and Half Life 2 was six years. It's not quite four years since then and we've already released two follow-ups that we're really proud of. We didn't milk the cow, so to speak, and pump out more of the same content.<br /><br />While the word 'Episodic' conjures up this idea of TV where episodes are aired every week, maybe that's not the best term to use for this. I do think that we've hit upon something that allows us to have a more enjoyable development experience - to spend six years on the same game is kind of a death march.<br /><br />We've hit with episodes around every 14-16 months. It won't be another six years until you see Freeman, but it won't be next week. I think we're improving our ability to produce interesting new content in a more timely fashion.<br /><br />Maybe it won't be as long as Half-Life 2, but hopefully it'll be just as good and just as innovative. </blockquote></i>]]></description>
			<content:encoded><![CDATA[<p>In regards to Episode Three, Portal&#8217;s sequel, etc, check it out at <a href="http://www.computerandvideogames.com/article.php?id=188076">CVG</a> (here&#8217;s a select excerpt):<br />
<blockquote><i><b>You guys are taking your time with the Half-Life episodes, too. How&#8217;s Episode Three coming along? </b></p>
<p><b>Lombardi</b>: Well, the gap between Half-Life and Half Life 2 was six years. It&#8217;s not quite four years since then and we&#8217;ve already released two follow-ups that we&#8217;re really proud of. We didn&#8217;t milk the cow, so to speak, and pump out more of the same content.</p>
<p>While the word &#8216;Episodic&#8217; conjures up this idea of TV where episodes are aired every week, maybe that&#8217;s not the best term to use for this. I do think that we&#8217;ve hit upon something that allows us to have a more enjoyable development experience &#8211; to spend six years on the same game is kind of a death march.</p>
<p>We&#8217;ve hit with episodes around every 14-16 months. It won&#8217;t be another six years until you see Freeman, but it won&#8217;t be next week. I think we&#8217;re improving our ability to produce interesting new content in a more timely fashion.</p>
<p>Maybe it won&#8217;t be as long as Half-Life 2, but hopefully it&#8217;ll be just as good and just as innovative. </p></blockquote>
<p></i></p>
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