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New Goku Animations

Source: Earth Special Forces
Related: Earth Special Forces

Last week we showed something different, yet enjoyable: a render showing off the latest additions to Goku. Most of the fans were curious about what was exactly changed, so we’re here to tell you guys what’s new. God Gundam drastically increased the polycount of the whole model and went nuts on the face and clothes with detail. Darktooth did completely new animations just for the modified mesh.

MJCS-gTFC-July 4th, 2009Half Life NewsRead More >No Comments


NeoTokyo Released

The long awaited HL2 mod NEOTOKYO° has been released!! Just check out these beautiful screenshots.

HL FalloutJuly 4th, 2009Half Life NewsRead More >No Comments


IGN Shutting down free hosting

Source: IGN
Well it looks like IGN (owners of sites such as planethalflife.com) are shutting down their free hosting. This sucks for the HL/HL2 community as there are sites on there since I can remember. Planet fortress for example has JMC’s TF Mapzone, a now archive of great TFC maps (basically every single TFC map known to man). That list will cease to exist.

As always, I still offer free hosting for all those who need it. And for the next few month I will even help you move your entire site to HLGaming.com for free as well. That includes moving the web content and databases.

Half-Life Gaming.com offers the following services:

  • Ad-free websites (In most cases).
  • Unlimited Resources (within reason).
  • E-Mail Services
  • Custom Error Documents
  • Domain or Sub domain Hosting
  • CGI, PERL, PHP & SQL
  • News/Event Coverage
  • FTP Service
  • Tech Support, by IRC or Email.
  • Access to the edgewebmaster system

Head over to the hosting page for more information.

MJCS-gTFC-July 4th, 2009Half Life NewsRead More >No Comments


Purchase Brothers: Escape From City 17 II Update

Source: YouTube

Part II is still in production. A preview will be out at some point. The Purchase Brothers are currently making a feature film that requires quite a bit of their time.

Made as spec ‘advertainment’ for their demo reel.

Filmed guerilla style. No crew. First two episodes made on a $500 budget, not including previous capital. Valve flew the brothers out to Seattle last year. and mentioned they were ‘blown away’ by the project on Steam.

MJCS-gTFC-July 3rd, 2009Half Life NewsRead More >No Comments


NEOTOKYO° Released!

The much anticipated release of NEOTOKYO, the Source total conversion set in a realistic future of Japan, is finally here! You can find a list of…

Planet Half-Life - The Ultimate ResourceJuly 3rd, 2009Half Life NewsRead More >No Comments


Neotokyo: Download Mirrors Available

Related: Neotokyo
Download: EdgeFiles
Click the link above to download the NeoTokyo HL2 Total Conversion Mod Client Installer

MJCS-gTFC-July 3rd, 2009Half Life NewsRead More >No Comments


Zombie Panic: Minor Update Related

Source: Half-Life Fallout
Related: Zombie Panic

Zombie Panic fans,

We released a very minor update to Valve today. You can view the changelog here as always to see the changes.

The most visible changes are to hardcore mode. Activating or deactivating sv_hardcore will restart the round, and turning on sv_hardcore_alwayson will activate sv_hardcore, and ensure that it is on. You will have to deactivate sv_hardcore_alwayson to turn off hardcore mode.

Thanks,
ZP Development Team

MJCS-gTFC-July 3rd, 2009Half Life NewsRead More >No Comments


Smashball: Interview

Source: Smashball Forums
Related: Smashball

Ventura County isn’t exactly recognized as being a video game mecca. Developers tend to gravitate toward Japan, San Francisco or a dank cave. But that’s yesterday’s thinking. Today’s developers aren’t interested in being confined to a cubicle or tied to a dinghy. Steve DeBaun, who believes that gaming shouldn’t be confined, period, shares his love for gaming with the county he grew up in.

DeBaun sat with me outside of Bernadette’s on Main and waxed philosophical on gaming. As a teen at Camarillo High, DeBaun was an “alpha geek” at a time when playing Nintendo was akin to wearing thick punch-me glasses. “Being a geek at that time was not that fun at all,” DeBaun recalled. “Did you know in Korea, if you’re the best guy playing video games you’ve got girls hanging off of either arm. Why!? Wrong country, wrong decade!” But he didn’t let his unpopularity dissuade him from pursuing a career in the far more popular field of applications development.

Read more here.

MJCS-gTFC-July 3rd, 2009Half Life NewsRead More >No Comments


Stargate Legacy: June Update

Source: Stargate Legacy

It’s July, it’s hot, it’s summer. Here in the UK we’re in a heatwave and baking. We’re all having fun in the sun and we hope you all are too.

Anyway, this month is a month to celebrate two things, on the 13th July 2009, there are 2 birthdays, coomdoom’s 17th and SGL’s 1st birthday. YAY!

Furling has continued his work on his Conquest map and here are some the beautiful results of his hard work:

Our other devs are still working hard and trying to cope with the heat but it’s all progressing well so all is good.

That’s all for this month. Have a great July, play safe, don’t get burnt and keep away from the ‘Stranger Danger’ :p

MJCS-gTFC-July 3rd, 2009Half Life NewsRead More >No Comments


Age of Chivalry Toe-to-Toe Released

Source:

Age of Chivalry Toe-to-Toe is the 2nd major update to the first person online medieval combat game “Age of Chivalry” since being released on steam and it throws the player into the fictional world of Agatha where the Agathian Knights and the Mason Order are in a blood feud and neither side will yield. In true medieval fashion players can unleash detestation upon their foes with a variety of vicious medieval weapons including mighty battle axes, curved longbows, massive siege weapons and much more. Supporting up to 32 players online in objective based combat, Age of Chivalry, Toe-to-Toe is an experience no medieval or FPS fan can pass up.

This update to the game focuses heavily on the core combat system, swings come faster, parries are more effective and both reflexes and strategy play an important role in defeating your opponent. Reach, angles and evasion are the tools each player must fight to use to their advantage in a flurry of exchanges and transitions that have a constant smooth and violent flow. Combat isn’t about trading blows or sprinting around, anymore. It’s about controlling distance, timing, countering, and maneuvering to ensure your blade lands flush, while also ensuring your opponent’s advances do nothing but work to your advantage in tiring him out. Combine this with the new environments and focus back on objective based play being introduced and you have a whole new set of skills and reactions to master if you want to be at the top of the scoreboard in this version.

Mighty warrior, you have fought many battles and wars with me as your guide through these troubled times, but a war is coming, a war that shall bring great peril to our shores and our people. You have always stood above the others, many a time I have seen you carving a vicious bloody path through the enemy so violently that you surely have turned the tide of battle for us more than once. But a new age is coming, an age where strength and bravery is no longer enough to attain true glory on the battlefield. You must choose wisely my friend how you develop your skills on the field, will you be a merciless berserker that unleashes his rage on his opponents in a flurry of powerful strikes while leaving himself open? Or shall you be the swift and agile counter attacker who patiently waits for his opening… Either way my lord, other warriors will make decisions as well and their fighting style will force you to adapt your own and overcome your opponents with a mixture of defensive maneuvers and offensive onslaughts that push your opponent to the brink.

This age shall bring an end to the warriors of old, but a rise to those who can truly conquer the new combat styles that are emerging, young warrior, many a times have I stood by you when it looked as though all was lost, and today I stand beside you still, but I stand beside you with a warning. These are dark times, there is much glory to be had but never before has it taken so well rounded a hero to overcome the odds of battle. Fight smart, fight hard and kill without mercy. My lord, take up your sword and trample all that oppose us, for this is the Age of Chivalry and only the valiant shall survive!

Brief Change Log

  • New movement system dubbed “Toe2Toe” seeks to eliminate hit and run combat and bring the action in close
  • Heavy animation alignment and scripting rewrites that speed up the pace of combat and reduce waiting times in-between actions to smoothen transitions and combat actions
  • Added enhanced pushback to weapon attacks, promotes use of reach
  • Improved parry and shieldblocking detection code
  • Enhanced bonus for successful parry or block
  • Standardized all parry animations to 1 second, 0.85 seconds will be active, meaning there is a window to strike an opponent who is parry spamming
  • 3 new maps:
    • aoc_galadan - Snowy campaign map that is the prelude to aoc_siege
    • aoc_meleefields - Simple team deathmatch map
    • aoc_fightpub - Team deathmatch with a twist, fists only in the pub!

  • “Injured effect” - Briefly slowed to 50% movement speed after being struck (includes “stopping power” for projectiles)
  • Added Impact effects - Camera will jerk and screen will smear in blood when struck
  • New first person death cam - Experience death like never before, slam into the ground or be battered and thrashed all the way down a hill
  • Added unique hand models for each class
  • Full HDR support on most maps (excludes battleground and galadan)
  • Massive amounts of readjustments to previous maps, introduced many new objectives and improved gameflow, reduced movement distances
  • Points for completing and/or defending objectives
  • Added “Objective Indicators” that toggle on and off with default “b” and display the location, distance and task required to complete an objective
  • Over 300 new statistics being tracked and incoming (a few days) support for them to be displayed via steam community
  • 25 new Achievements
  • New records system, lets you track your best rounds, similar to TF2
  • Introduced aoc_options menu that allows you to customize performance and gameplay options (ex. “multi-core”, “cheap water”, “disable minimap” etc…)
  • Improved headsmashes to only occur when a blunt weapon deals more than 30 damage OVER what is required to kill a player, to the head.
  • Headsmashes now spawn bloody chunks including eyeballs and ears
  • All projectiles including thrown weapons, arrows and catapults now “hiss” by your ear on near misses
  • Added information on playerclass menu about weapon stats
  • Streamlined code, reduced polycounts in models, created more LODs for models, optimized maps, improved performance
  • Fixed instances of “mega-lag” that occurred on theshore and after breaking the statue on sorrow etc…
  • Added much stronger code support for parries, deflections, attacks and the animation transitions to address issues of animations not displaying
  • Increased oilpot damage to an actually useful amount
  • Weapon damage, speed, and range adjustments for balance.
  • Improved map ambiance
  • Fixed players floating while lit on fire
  • Fixed pushable objectives sometimes “ghost moving” on their own
  • Fixed flags sometimes bugging out and raising themselves
  • Numerous other bugfixes, adjustments and tweaks.

MJCS-gTFC-July 3rd, 2009Half Life NewsRead More >No Comments